Hello friends,
I’m writing to you all from my last day here in Vienna. I’ve mentioned it before, but I spent the last two months as a sort of “prototype”. My life does still feel quite directionless, which has me trying to figure out a path forward. And I have learned, that when I don’t have a clear idea, just trying out things can help me find an answer. Creative process and all.
Anyway, before I get lost in the weeds of that, here’s the table of contents:
Mental Health Update: Vienna Edition
Vienna Gamedev Events
Crownbreakers: Game Progress
Crownbreakers: Gamescom & Giveaway
Crownbreakers: Key Art
Crownbreakers: Publisher Progress
Goblin Errands: 6th printing
The list of helpful calls to action
My media update
Mental Health Update: Vienna Edition
So, let’s back into the weeds. Two months in Vienna. How did it go?
“Solid.”
All in all it was a good choice and has definitely helped my mental health. But as you can imagine, it was also challenging it is way. I was fortunate to have a nice place to stay (thank you Eva and Harald) and a desk in the office of an indie studio (thank you Causa Creations). I’m quite thankful for friends like these, that helped make the fundamentals of this stay so effort- and frictionless. Otherwise I might not have been able to do this, depression and all.
Vienna in summertime is also a wonderful experience - outside of the heatwaves. There is just a lot of life in the city. So without an active social circle here I did my best to jump into that headfirst, to try to form some connections with people. I even installed some dating apps. But (quelle surprise!) making friends is hard. I would have liked to find some folks to spend some time with, maybe sitting in a cafe or going for a walk but that didn’t really happen. I’m leaving now without any strong new connections.
But it’s not all a loss - I got to do a few fun things, such as:
Try out a cuddling workshop (More, please.)
Join a few improv theater meetups (would like more focused training)
Play a little D&D 5E, for the first time (every game can be fun)
Take some dance lessons in public (waltz is tricky)
Go bouldering with a stranger (I’m out of shape)
I went to a club to go dancing by myself (it’s been too long)
And it’s not like I spent all the time by myself. I managed to meet a few of the lovely people I know in Vienna at least once, a few even twice outside of work stuff! Because of course there was work stuff. Beyond building Crownbreakers (I’ll get to that in a minute), there were a number of gamedev events I joined.
Oh, and I’ve used that opportunity of meeting a lot of new people to experiment with a new name :)
Vienna Gamedev Events
First up was Spielefest Wien. My friends at Causa had a booth there to sell their game Sefirot, which I didn’t know. So I quickly got some of my tabletop RPGs sent to Vienna, so I could offer them there too. I also got to play a round of Daggerheart there, which was nice.
Then there were two rounds of the Vienna Game Dev Meetup. In summer they switch out their regular program of talks for a loose gathering in the city’s parks. These were both nice as I’ve been in the industry long (and active enough) that on events like these, I tend to run into folks I haven’t seen in a long time.
I spontaneously heard of another meetup, this time the Godot Usergroup Austria. They held the event in a nice little hackerspace where the various devs showed off their games for playesting. Even though I’m still working on Unity, I do really like Godot as an engine and it was nice to do what I do so often: Pour out a lot of feedback.
And as the final capstone this weekend, I joined the 3W6 Con 2026, a tabletop RPG convention for storygames. It’s a nice community and a good chance to try out a lot of new games. Check the Media section at the end for a list of what I played!
This year they also did a round of workshops with Jason Cordova (Brindlewood Bay, The Between and more) and Nathan D. Paoletta (World Wide Wrestling RPG and more), which were nice. I came out of that with a new idea for a game, so that’s good :)

Crownbreakers: Game Progress
The most obvious thing is that the Crownrbreakers Kickstarter completed successfully. I’m happy for everyone’s support! There’s still a bunch of work on my end, like setting up the backer survey. But that’s logistical stuff and I’m sure I’ll get to that soon.
I’ve also put in all the the meta game structure in preparation for Kickstarter early alpha access. I wrote a steam newspost detailing the system and I’m curious if you have nay thoughts.
Much more importantly: In the last few months, Mauro (designer of Into the Grid) has joined me as a freelancer and it’s been a great collaboration! He started just before I left for Vienna and in the weeks I was here we spent a lot of time brainstorming, calling and playtesting.
Together we met our goal and created and finalized all the cards, relics and stickers for each of the four playable characters! A monumental, and important task! Super happy with how far we got in the time we booked. So much so that I am hiring Mauro again for a second stretch, this time focusing on the districts, enemies and bosses. I’m excited to have us tackle that after gamescom.

Crownbreakers: Gamescom & Giveaway
Speaking of gamescom: Crownbreakers will be playable there as part of the Indie Arena Booth. The mfg (local funding body for my region in Germany) has offered me a slot at their group booth so I’ll be there with four other teams from the region!
If you want to come by, you can find me in Hall 10.2!
And to celebrate the occasion I’m also going to run a little giveaway during gamescom! If you are signed up to the Sharkbomb Studios newsletter at September 9th, you have a chance to win one of my released games! The three winners can each pick one of the following:
Nowhere Prophet - A digital key for the dustpunk deckbuilding video game.
Ex Novo - A printed copy of the city-drawing map-making game.
Goblin Errands - A printed copy of the no-prep zany tabletop role-playing game.
The Mending Circle - A printed copy of the witchy hopepunk tabletop role-playing game

Crownbreakers: Key Art
Oh, and with the help of my artist Salene we’ve overhauled the key artwork for Crownbreakers,creating new artwork that I have just uploaded to Steam! Check it out :)
I’ll need to find some time to propagate it to the various places the game is represented visually (like the website, social media profiles, press kit etc.) but I’ll do that after gamescom.

Crownbreakers: Publisher Progress
The publisher search has been successful! I’ve found a partner and an offer I am happy signing. We’re slowly gearing up collaboration while we hash out the legal side of things. That kind of business always takes longer than I want it to take, and eats up more time (and money) than I’d like but there’s really no way around it. Better set it up right and get all the legal ducks in a row.
But since we haven’t formally signed yet I can’t announce any details yet. But I’ll keep all y’all posted.
Calls to Action
It’s a newsletter. There are things you could do. These are them:
Subscribe to the Sharkbomb Studios newsletter (with a chance to win!)
and of course, wishlist Crownbreakers on Steam
Media Update
What did I read or watch?
Four Ways to Forgiveness – Ursula K. LeGuin: I spent a chunk of time in Vienna by myself. And when I wasn’t working or walking I was reading. And LeGuin is always a treat, and this one is no different. Four short sci-fi stories orbiting around the topic of slavery and injustice. A definite recommend.
Three Parts Dead, Two Serpents Rise, Full Fathom Five (Craft Series) – Max Gladstone: I remember loading these onto my Kindle as research for Crownbreakers because these fantasy novels are set in a world where souls are currencies and urban spaces and magic coexist. They’re solid. The series does a bit too much “look here’s that character from the other book’ for my tastes. I think that is tiresome but the stories are well written and entertaining.
Angel’s Egg: A weird 80s anime from the director of Ghost in the Shell. It’s slow paced, confusing, too loud and too silent but it’s also a joy to look at in parts. Worth the experiment and definitely inspiring in its weirdness.
Dimension 20: City Council of Darkness: After Jacob recommended that to me I decided to watch this season and it was entertaining. I did love the general conceit/setup for the campaign but it did get too silly and wacky for my tastes in the end. But it did leave me with an itch to play/run some Vampire: The Masquerade.
Reacher Season 4: I’ve been watching this dad movie show because Alan Ritchson is fun to watch. The first season was pretty solid but the other ones were declining in quality. So far this new season is pretty good.
And here’s a peek at the ttrpgs I played at 3W6 Con:
Dream Askew: I own the book and had run a session of this a few years back but it didn’t really click. This time, with a crew of storygame focused folks it worked much better, but because it is gmless and doesn’t provide much in terms of story structure it still feels a little loose. But I do dearly love the slow-motion uneven post-apocalypse as a setting. It just feels correct.
The Zone: High production value, shiny cards and zone fiction. There’s a lot there to like but in play I think some of the important elements are a bit weak. Character setup is really strong with good prompts and ideas, but then when you go into the expedition the “scene cards” are to weak and vague and the “not so easy” cards feel equally nebulous and directionless. We still had a good time but I was a little disappointed.
Bandaids & Bulletholes: It was billed as a deckbuilding ttrpg, so of course I had to jump in and give it a shot. It wants to emulate movies like John Wick or Kill Bill and does a pretty solid job of it. There’s part of the setup and structure that I think work really well, but the deckbuilding aspect, while functional, seemed a little underdeveloped. Still worth it.
Twilight Sword: Basically Zelda the ttrpg. It is very traditional in its approach and leans a lot on handouts (equipment cards, flippable map cards etc.) but it was solid. The experience was great because the three other people at the table were a joy to play with.
Paint the Town Red: Sad gay Vampires partying too hard until the consequences of their action catch up to them. This really hit the spot after my craving for Vampire: The Masquerade. Now I’m considering getting the book and running that instead. If seems really well suited for short-shots.
And yeah, that’s this mailing! As always, thanks so much for reading and hanging out!
💚 Martin
